Europa universalis rome steam tile9/11/2023 ![]() ![]() The ambient objects for the canals are found here. You can use the Nudge tool to place new instances and move objects, but if you want to add a new type, you must add it to the file first, then use the Nudge tool. # Height rotation - this is used for most rotations Hidden_on_start = # Whether the object is hidden (can be revealed with show_ambient_object) Visible_in_all_map_modes = # Used to show is non-terrain mapmodes Time_duration=300.000 # Always set to 300 for animated objects, may be redundantĪlways_visible = # Used to force visibility Use_animation= # Used set set if an object is animated or not Type = # Refers to the graphical asset in ambient_object.gfx The format for an ambient object is as follows: This includes the map frame, so don't simply empty the file if you want to remove the other objects. The ambient_object.txt is used to define the cosmetic 3D objects found in the map. Rather, they allow the grouping of provinces, and then the province group name can be used as a scope in effects and triggers. Sea_starts = Province Groups įound in provincegroup.txt, province groups are similar to areas, although they have no inherent function. If your custom map keeps crashing you may want to try using the max_provinces number from the main game. IMPORTANT: if using a custom map size the max_provinces number may need to be set much higher than normal. ![]() Exceeding this value is fine (you just get a lot of error.log spam), but having the max below your actual max will cause a crash to desktop during loading. ![]() Max_provinces is the number of provinces on the map ( should match the number of colors painted on the map) plus 1. It is possible to change the map resolution, although the height and width must be a multiple of 128. The following files should be half the defined resolution: The following files should match the defined resolution: The game reads these values and then expects the image files to match. Width and height are what control the map resolution. The default.map is an important text file that defines several aspects of the map's gameplay function. ![]()
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